Desired Goal:
To quickly validate ideas, gather user feedback, and improve solutions in short cycles.
The Tool's Purpose:
Rapid experimentation allows teams to test minimal, low-risk versions of ideas or features quickly, ensuring continuous learning and fast improvements.
Overview:
In rapid experimentation, teams design simple, low-resolution tests for specific features or ideas. These prototypes are deployed as quickly as possible to users, often in real-world contexts or controlled settings. The team gathers immediate feedback to evaluate what works, what doesn’t, and why. Based on the results, ideas are iterated upon, improved, or discarded entirely. The cycle repeats quickly, ensuring solutions evolve based on real user needs and input rather than assumptions.
Benefits:
- Speeds up the innovation process by reducing time spent on unproven ideas.
- Minimizes risk through small, low-cost experiments.
- Encourages learning by doing and fast iteration.
- Helps teams quickly identify what resonates with users and what needs refinement.
Example of rapid prototype from the design portfolio of Alex Morse.
Use Case Scenario:
A GIS company wants to test a new map feature that highlights high-risk flood zones. Instead of fully developing the tool, they create a simplified version with basic visuals and a single function. The team shares it with a small group of environmental planners and asks them to interact with it over a few days. Based on their feedback—like “It needs clearer risk levels” or “Add interactive overlays”—the team makes quick adjustments. By running several rapid experiments, they refine the feature step-by-step, ensuring it meets user needs before full development begins.